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Distribution of Attribute Points


After you have selected you bloodline and gender, the next thing is to distribute an additional 5 Attribute points to your character. Each attribute can receive a maximum of 3 points.

Attributes show the strengths of a character and determine the speed at which he/she trains in skills of a certain category. Every skill has a primary and secondary attribute. The formula for the speed of skill training (points per minute) is: (primary attribute + secondary attribute/2) x (1 + 0.02 x Learning skill level). The attributes used to train a skill can be seen in the Attributes tab of the Skill Info.

The values you see in the "Attributes" tab of your character sheet are rounded numbers, so the calculations for the amount of skill points trained per minute can be slightly off.

Intelligence - describes the capacity for creative and logic-based thinking and reasoning. This attribute helps in scientific pursuits and other activities that require good deductive skills.

Charisma - is a character's attractiveness to others. A high charisma attribute helps in all dealings with NPCs.

Perception - describes a character's situational awareness and his or her ability to adapt and react quickly to rapidly changing situations. Good perception helps on the battlefield and in situations where good reflexes are critical.

Memory - is the ability to store and retrieve data quickly and efficiently, thus making complex and repetitive activities, such as manufacturing and production, easier to perform.

Willpower - is the drive and determination useful for commanders, greatly enhancing their leadership abilities.

Each skill group uses specific attributes, which are:

Group Attributes used (primary and secondary)
Corporation Management Memory, Charisma
Drones Memory, Perception
Electronics Intelligence, Memory
Engineering Intelligence, Memory
Leadership Willpower, Charisma/Charisma, Willpower
Learning All
Mechanic Intelligence, Memory
Missile Launcher Operation Perception, Willpower
Navigation Intelligence, Perception
Science All except Perception
Social Charisma, Intelligence
Spaceship Command Perception, Willpower/Willpower, Perception
Trade Willpower, Charisma/Charisma, Memory

As can be seen from this list, there are attributes that are more useful for one profession than others. Many recommend that fighters focus on Perception and Willpower, industrialists on Memory and Intelligence, and Charisma for Traders.


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